hey can anyone out there help me find critical/theoretical writing on hardware modding? (especially on video game hardware, but any kind of consumer modification of industrially-manufactured products would work)

I know that (e.g.) Stephanie Boluk and Patrick Lemieux have studied video game modding from a software perspective, but I don't know anyone studying hardware mods in particular.

(doesn't need to be "academic," just looking for stuff beyond tutorials and enthusiast press)

(boosts ok!)

@aparrish it's an inhumane clique of tech worshippers, like gamer culture but more exclusive

@scanlime 😬 I don't suppose I can get you to elaborate?

@aparrish it's a clash of various personalities in which a lot of enthusiastic people are thoroughly chewed up by both gamers and lawyers, mostly in service of their own egos though so it's kind of karmic

@aparrish video game reverse engineering can be a rewarding medium for folks who are tragically interested in knowing details of things. it ends badly in my experience, people get taken advantage of

@scanlime is there a particular incident that you can point to? I have to admit that I didn't know about this aspect of the practice

@aparrish still freshest in mind is an emulator dev who had a bunch of their work stolen and ended up dying by suicide.. I wasn't involved with that specific scene though. Many years ago I did a little reversing on nintendo stuff and there was constant tension between homebrewers and both the game corps and the pirates. It was hard to keep motivated. Used to be there was a lot of motivation in repurposing hardware to do something novel but nowadays portable computing is mundane.


@aparrish anyway to be in that scene you either have to get there by accident or you have to be kinda the worst sort of reclusive egotist, so that's the set of people you end up with

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